Hi, i've not seen a script like this around, or atleast i've not found one in my 3 odd yrs of using rpgmaker XP.
A reputation script: meaning.. in multiple towns you could have reputation points you could gain from sayquests ect.. Here's a link to a quick mock-up i have done with a bit more info on it..
http://i768.photobucket.com/albums/xx328/decanos78/reputationwindowexamp...
I would like this made for rmxp, (rgss), and if possible scripted so it should not cause any other scripts to fail.
This is something I would really like to add to my game, as I have a spare space on a big ring menu I'm using and can't for the life of me think of anything else to add into my game other than something like this before I start adding side-quests into it.
It's mainly something a little extra for people to look at in-game or to keep track of how mny quests they havecompleted until all quests are done in all areas, towns, cities, dungeons, ect....
I really hope this can be made.. it would be an awesome script to have about, with a little bit of tweeking it could also be used as say - an extra screen that displays weapons proficiency instead of quests but done in the same way, for example, everytime u equip a new wpn there's a few points added to it that will raise the bar, as the bar fills up the weapon could get stronger or something.. im sure there's other things it could be used for..
Anyhows.. PLEASE check the link for the small mock-up i've done, it's the rep screen from battle of the immortalsbut i have tweeked it a bit to suit more how I would like it.
Thanks.








Link doesn't work. Did you copy it from another forum post? It looks like it got shortened and you lost the full link.
What you are describing sounds like it could be done with built in variables. Of course if you want a reputation status screen built into your game menu that's best done with a script, but it's pretty simple because you only have to make a copy of, say, Scene_Status and rename it (or just add the information to Scene_Status), change the information to suit what you want, and then add it to the "s" array in Scene_Menu. You may need to remove something else to make room, or try to combine the Play Time window with the Party Gold window.
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