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My 1st RMXP game

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My 1st RMXP game

Shalom!

I have already started some preliminary writing for my 1st XP game. It is related to my game idea for RPGM 3 for PS2. It is going to be a story about a person (the hero) in a world which has all but abandoned religion and the existence of God in any way shape or form. The hero runs across an ancient copy of a bible, or a Torah scroll, or something of the like. Maybe a portion.

This begins a quest to find more pieces of the book/scroll. Along the way he meets more "believers". Eventually he has enough parts to be able to read enough of it to "convert" him. This leads to his excommunication or maybe even his death warrant. This might take him on a quest to expose some dark secret, a global elite or something, responsible for the whole religious ban.

It will definitely contain conspiracy elements, as well as a struggling "underground". If there are any opinions or input/advice, I would be glad to hear it.

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Sounds kinda cool, but it could come off as preach-y. Like "hey the religions were good see the world can't work logically without them 8)" But it could be kind of cool to weave in themes relating to modern religion re: people forcing beliefs on others, hypocrites in religion, and benefits of personal faith rather than just spreading religion or something.

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Wow, you should have at least added some more information about the game you are trying to conceptualize.

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This idea is unrealistc. Everyone knows that to make an atheist, all you have to do is tell them to read the Bible. Smile

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Blue Barry Jam @ Dec 30 2008, 04:29 AM wrote:

Sounds kinda cool, but it could come off as preach-y. Like "hey the religions were good see the world can't work logically without them 8)" But it could be kind of cool to weave in themes relating to modern religion re: people forcing beliefs on others, hypocrites in religion, and benefits of personal faith rather than just spreading religion or something.

I am going to try to keep it "un-preachy". I am trying to parallel the modern day phenomenon of the Hebraic Roots of Christianity issue. Approaching christianity today from a uniquely Hebrew perspective is often met with animosity and resistance. I am wanting this game to sort of tell the story of my own spiritual journey to the Hebraic Roots movement, and the opposition faced. Only telling it in fantasy-format. With some monsters thrown in. And some fun conspiracy stuff.

I do not want to try to "convert" anyone with a video game. I just want to illustrate the tension between objective and subjective truth.

I will get more details soon, and post them as I write them, my wife and I, that is.

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The discussion has made me think better of you than your original post did, and that' because in your original post it started to sound like the kind of pro-religious crucifixion complex that makes it seem like religious people are really a struggling minority in the world today, which simply isn't true. All the more reason for this to be in a fantasy setting. It will be great as long as it contains the deep understanding of differences between subjectivity and objectivity that it requires.

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I believe your right Furd, you cant possibly tell someone to go read the Bible, and expect them to understand it without anyone explaining anything to them. Without going on some rambling rant.. I'm Christian, and I do find it annoying how everyone disses Christianity so quickly. I'll just say that I believe theres allot of corrupt versions of Christianity. You don't HAVE to go to church, listen to some amazing preacher that can heal anyone, you don't have to do all these things that allot of people say you have to. But whatever, not a good place to argue Christianity.

Also, furd.. What do you mean "Unrealistic"?? Ever heard of.. Oh, I don't know.. Fantasy? I mean, come on, maybe you don't like fantasy games, but some people do.

I think the general plot sounds good, but I would need more information to really say much about it. As long as it doesn't sound preachy like someone already said.

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Mojo, I hate all religions equally. There's just nobody I talk to that believes in anything else but 'God'.

And... when you introduce real-world elements into a game, it's no longer "fantasy" Smile

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Mojobo1 @ Dec 30 2008, 10:07 PM wrote:

I believe your right Furd, you cant possibly tell someone to go read the Bible, and expect them to understand it without anyone explaining anything to them. Without going on some rambling rant.. I'm Christian, and I do find it annoying how everyone disses Christianity so quickly. I'll just say that I believe theres allot of corrupt versions of Christianity. You don't HAVE to go to church, listen to some amazing preacher that can heal anyone, you don't have to do all these things that allot of people say you have to. But whatever, not a good place to argue Christianity.

The basis of protestantism is a lack of need for such explanation. At its purest, it would encourage everyone to read the Bible before having anything explained, because something that pure shouldn't need explanation. The rest of your statement is awfully defensive, implying undue loyalty to a specific set of beliefs, and derision for those that corrupt your own defensible holiness.

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Furdabip @ Dec 31 2008, 06:54 AM wrote:

Mojo, I hate all religions equally. There's just nobody I talk to that believes in anything else but 'God'.

And... when you introduce real-world elements into a game, it's no longer "fantasy" Smile

I disagree. FF7 was one of the coolest games EVER, and you had a funeral when Aeris died! I was kinda bummed out! But I loved the touch of "real world" they employed. And Meteor.... based (loosely, to be sure) on suspicions of a "planet X" that many believed would pass by or possibly impact the earth. Or at least they were playing on the same "realistic" theme that made Armageddon and Deep Impact such darn popular movies.

I think what makes RPG's so fun is their similarity to reality, but fantasy enough to let us win, and go on the adventures that this world doesn't easily afford, if at all.

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Hah, I believe in plenty besides God. Why shouldn't I?

Rey, excuse me if I misunderstood you, but the Bible isn't technically written entirely by God. His words and what he said are in it, and its considered his "Word", but it was written by man. Not to mention it was translated from different languages.
And I was merely stating my beliefs. I don't mean to put down other religions.
I suppose my last post did sound a bit too defensive, I'm not that good at discussing things like this. I suppose it probably makes it worse than if I hadn't said anything. I just don't know how to word things as well when I type.

I believe I'm just going to stop, I'm not the best at explaining things like that, so I'll just stop arguing.

Furd, I'm sorry but that's pretty lame. Your saying.. If you take the real world, and simply change a few things about it that wouldn't happen in reality, such as zombies? That wouldn't be fantasy? There's plenty of real-world elements in there. There's just fantasy elements, too.

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I'm assuming for the moment that the Bible is without error, which is what one would have to do to base their faith on it as Protestants invariably do. You don't have to tell me how incomplete that description is.

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Ahh, nothing like controversy to surround a religious-based game to add to the anticipation! One can only imagine the arguments that this game will start!

Oh, BTW... I think, instead of the trial version, I have DL'd the postal knights version. Is this a freeware version, or pirate, or what? I also would like to know if I continue making a game w/ this prog, is it uploadable and playable by other people? And where can I get a full on legal copy, if this is not legal? Local stores don't seem to have it, and ebay is bare. So is amazon. Another forum forbids even discussion of postal knights version, so if necessary I can postpone any further discussion of my project until I am "legal"....?

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HERE

that's Enterbrain's site for downloading RMXP legally. The trial is 30 days then you have to buy a license.

don't blink, you might miss the droids you're looking for...

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This is my first attempt at constructing an indoor domicile. Please feel free to critique. It is supposed to be the home of a relatively successful archaeologist/scientist. This will prob be the starting point for the game. Wakes up, eats, goes to work like any other day.
Be gentle....

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Bookcase fail, and door fail (there isn't one...).

There's also a thread for this type of stuff.

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Fixed the bookcase, and there is a door already, in the lower left hand corner. I took the pic during edit mode, not play, so it doesn't look right. I am more concerned that the placement of items in the rooms looks scattered and too spaced out. Not enough kitchen type stuff in the kitchen (no graphics). That kind of stuff.

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A picture of a door on the bottom left probably looks pretty awkward huh?

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Something I used to do was put some tiles on the floor of the kitchen, instead of using just the hardwood, it help it look more like a kitchen in my eyes.

American Hero

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There's a kitchen...?

Btw, this SHOULD help with designing maps; think of the size of your characters. They take up 1 square. What's the average size of a human? Well... let's just say it's 2² feet. Using that random math, your upper-right room is 22 feet across! My ENTIRE house is probably just 22 feet across! Just make the rooms smaller, and when you add details, it'll look more complete.

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Yeah, I just ran with teh default room size. I am gonna have to fix that. Poop.

Tiles in the kitchen is a good idea. Will try it.

And how do I put a proper "door" in the wall? If I put it "on the wall", then the wall just re-aligns around it, and it then looks like an alcove or foyer... with a door still on the floor.

Also, I can't seem to get the door animation to work in tandem with the teleport to the next map... it just teleports me without animating the door. I have all the event commands right, it looks great without the teleport. Tips?

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Pop in a wait command to give the door animation time to execute before the teleport.
-Nick

ADRIFT
Adventure Development & Runner - Interactive Fiction Toolkit

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Have you never played 2D RPG games before!? Doors are universally accepted as indents in the BOTTOM of the map.

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Yes, but what about a door leading into another room?
A game would be very boring, artistically, if the only way to enter a new room was at the bottom of the map.
Hence why we have door graphics... Gasp
-Nick

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Nikos @ Jan 6 2009, 06:46 PM wrote:

Yes, but what about a door leading into another room?
A game would be very boring, artistically, if the only way to enter a new room was at the bottom of the map.
Hence why we have door graphics... Gasp
-Nick

...I'm going to pretend you have a diminished brain capacity.

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Furdabip @ Jan 6 2009, 07:00 PM wrote:
Nikos @ Jan 6 2009, 06:46 PM wrote:

Yes, but what about a door leading into another room?
A game would be very boring, artistically, if the only way to enter a new room was at the bottom of the map.
Hence why we have door graphics... Gasp
-Nick

...I'm going to pretend you have a diminished brain capacity.

Sounds like a pretty good question to me. I do not know what you mean by "indents at the bottom of the map".
What if I need to enter/leave a room at the TOP of a map? or the SIDE?
I have played 2D games before, and none of them had any issues like the one I'm having. I have placed wait commands between each door animation, of 4 sec, and then an even longer one at the end to allow more time before teleporting. No change. Door still stays shut and teleports me to the next loc.

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He was just saying for the bottom on the map. You can have doors on top but inside its looks weird unless you go zelda style and do a complete birds eye view. Just put doors outside buildings or dungeons unless you plan to do it zelda style but then you'll need all new maps as the RTP andm ost others, go with a slanted style from the viewers perspective so it creates more of a 3d feel. Otherwise its harder to create overlap or foreground and background.

You can't have everything....where would you put it?

OH MY GOD! THERE'S A BEAR IN MY OATMEAL!

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Yes, I agree Brother Brian, it is a fair question, and one which deserves closer investigation.
Do you want to copy your code so we can have a closer look at it?
Maybe I can try to replicate your problem and work from there.
I'll just have to blow the dust of of RMXP. I never liked it, personally.
But I'll give it a crack for you.
-Nick

[attachmentid=727]<<Indent at the bottom of the map. Yes. I HAVE played 2D RPG's.

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Adventure Development & Runner - Interactive Fiction Toolkit

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Using the RTP graphic "170-door01" this code works for displaying the animation for opening the door.
Using the "Set Move Route" option on Tab 2 of the Events Commands, select the "Change Graphic" option, which is in the 3rd column, you just change the event picture to display the door opening.
Reverse the graphic options for a closing door.
This is what your Event Page should look like:

@Play SE: '024-Door01', 80, 100
@Set Move Route: [Door]
:$>Graphic: "170-Door01', 0,4,2
:$>Wait: 1 frame(s)
:$>Graphic: "170-Door01', 0,6,2
:$>Wait: 1 frame(s)
:$>Graphic: "170-Door01', 0,8,2
:$>Wait: 1 frame(s)
@>Wait for Move's Completion
@>Control Switches:[0001: door]=ON

Hope this helps!
-Nick

ADRIFT
Adventure Development & Runner - Interactive Fiction Toolkit

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Sounds Nice, Good Job :cool:


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