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RMXP Outdoor Tileset!
10/21/2007
Finally, the next installment of Inquisitor's epic RPG Maker XP tileset series is out! This gargantuan tileset is sure to get mouths watering. Download it exclusively from RPG Palace!
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RPG Palace:
| Party Change System - Kamau |
Maxy: More old tutorials for RPG Maker 2000.
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RPG MAKER 2000 TUTORIAL
:: Party Change ::
By Kamau - mglanville@hotmail.com
Kamau's RPG Palace - http://rpgpalace.gamersuplink.com
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This tutorial has been created to explain how to make a party change
system as used in my RPG Legion Saga. It requires understanding of
variables.
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PART 1. Creating the party change event.
o First of all you're going to need something which allows the
player to change their party. This might be an item (such as
the PHS in Final Fantasy VII) or a person to talk to (such as
Mathiu in Suikoden). In this case we are going to use an item.
o Create a new item and call it whatever you want, for example,
'Party Changer'. Try and think of something more original.
o Apply the following settings:
Classification - Switch
Price - 0 (this prevents you from selling it)
Use number of times - Limitless
ON Switch - Create a switch and name it Party Change.
Available at - Field only
o Next click on the Common Events tab in the DataBase and make a
new common event (one which occurs on all maps). If you only
want it on the world map make a fork condition and have a
switch which activates on the world map.
o Put in a Memory Place command which uses 3 variables to store
your current location.
o Put in a Memorize BGM command if you need to.
o Put in a Teleport command which will send the player to the
party change map which I will explain in the next part...
o Don't forget to turn the switch you used (Party Change) OFF so
that the event stops after going through once.
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PART 2. Creating the party change map.
o Create a new map and name it Party Change. This is where you
will go to change your party. First make an event which will
let you get out. Have it Show Choice when you speak to it and
make you choose from 'Return' or 'Nothing'.
o Put in a Go to Memorized Place command and select the 3
variables you used before.
o Put in a Play Memorized BGM command.
o Next you will need to put in your party members. Don't put in
the hero unless you can change him/her.
o Create a new event with blank graphic so that you can't see it.
This is what the character will look like before you meet them
in the story.
o Create a New Page with a variable as a condition. Name this
varibale Hero1 and set it to '1 above'. Choose the appropriate
graphic for the character.
o In the commands enter these commands:
Change a new variable to store the Party Size.
Messg: Add XXX to the group?
Show Choice: Yes/No
[Yes] Case:
FORK CONDITION: Variable [party size]=4
Remove people from your group first.
ELSE CASE
Change party: XXX add
Variable: Hero1 Set, 2
[No] Case: (no commands)
o This will change the Hero1 variable to 2 when the character is
in your group and it won't let you add them if you already
have four people in the group.
o Now create a New Page and have the same variable condition but
this time have it as 2 or above (when the character is in your
group). Set the graphic to something a bit different, such as
transparent or have them walking so that the player knows who
is in their group.
o Enter these commands:
Messg: Remove XXX from the group?
Show Choice: Yes/No
[Yes] Case:
Change party: XXX remove
Variable: Hero1 Set, 1
[No] Case: (no commands)
o That's it! Just create new events for different characters and
remember to use a new variable instead of Hero1.
XXX = character name
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