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8 Directional Movement - Lavis

Maxy: Hm, looks complicated to me! Let me know how it turns out.

===============================================================================================================
     Simple Eight Way Run Tutorial
===============================================================================================================
The eight way run tutorial is a simple tutorial so long as you know what a "variable" is and does. 
Now, 1st goto your DataBase and select the "Common Events" tab. Click on any new event and call 
it "Eight Way Walk" and set it to "Parallel Process" with an "Appearance Conditions Switch" called 
something like "Eight Way Walk Available" Good. Now create a variable called "Input Walk" and type
out the following code:
 
***CODE***                                            ***WHAT THE?***                                                ***IMPORTANT***
 
<>Enter Password: [????:Input Walk]              Means Press Something                           Goto Enter Password Set on WAIT 
<>FORK Optn:Varb[????:Input Walk]- 1          Means you pressed Down                           Goto FORK Conditions, Variable "Input Walk" Set 1, SAME  
  <>Variable Ch:[????Input Walk] Set, 0          Means you cancelled what you pressed      Goto Change Variable Set to 0
  <>Enter Password: [????:Input Walk]            Means Press Something                           Goto Enter Password Set on WAIT
  <>FORK Optn:Varb[????:Input Walk]- 2          Means you pressed Left                           Goto FORK Conditions, Variable "Input Walk" Set 2, SAME
    <>Variable Ch:[????Input Walk] Set,0         Means you cancelled what you pressed      Goto Change Variable Set to 0
    <>Move Event...: Hero  , Left-Down              Means your hero will now walk there          Goto "Move Event" Tick the "Ignore if can't move" Select appropriate
    <>
   :END Case
  <>
:END Case
 
If you have done that - Great! You have done most of the "Simple Eight Way Run Tutorial!" Now copy
and paste all of your code Seven more times. HOWEVER DON'T copy the first enter password =)
Great if you have a nice long event looking event! But before you can test it you must alter 25 Options!
To do this fast, simply look at the side of your event at the numbers...You will see that it reads 
"1, 0, 2, 0." Vertically...Goto the second Block of code and change the "1, 0, 2, 0" In to "2, 0, 4, 0," and
where it says:         "<>Move Event...:  Hero  ,Left-Down"         Change it into the following:
"<>Move Event...: Hero  ,Left-Up"   Congrats! You just did 5 off the 25 Options! Now do the other
20 Options like so :-
 
For the 3rd block of text: 4, 0, 3, 0, Right - Up
For the 4th block of text:  3, 0, 1, 0, Right - Down
For the 5th block of text:  2, 0, 1, 0, Left - Down
For the 6th block of text:  4, 0, 2, 0, Left - Up
For the 7th block of text: 3, 0, 4, 0, Right - Down
For the 8th block of text: 1, 0, 3, 0, Right - Down
 
Done that? Great! It's fun to have in your game! This tutorial works but if you have used Rm2k, It can be difficult to master
the new movement system! It took me a week and now I use it to walk around with much more speed and efficiency! By the
way you MUST now put this at a start of  game event! 
 
<>Change Switch : [????:Eight Way Walk]-ON Set  
 
Ohh yea! Visit my site at: 
www.geocities.com/lavis8 
and send any complaints/troubles into my guestbook! It has loads of other tutorials like CMS, SBS Thanks!
 
This tutorial was created by lavis. Please do not take false credit for work made by others.
Piracy is a criminal offence and therefore strictly forbidden. This is authorised as Copyright.

 

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