|
-Adding hills and trenches to an RPG Maker chipset RPG Palace's master resource maker, The Inquisitor, gives us a comprehensive guide to spicing up our tilesets with a guide to hills and trenches for Paint Shop Pro.
-Al Bhed Language A Maxy's Tidbit covering the Al Bhed Language and primer subquest from Final Fantasy X.
-Animated Faces Another Maxy's Tidbit discussing the possibilities of animated face graphics using the default message system in RPG Maker.
-Bank System A tutorial back from the days when the Palace was young. Here Zanifer discusses a bank system in which a player can store his gold in case of death, gain interest and withdraw it from ATM machines across the globe.
-Doors and Chests RPG Palace founder, Kamau, gives us a beginners guide to switches in RPG Maker, making a door and treasure chest.
-Dynamic Hero Titles A lengthy tutorial by Maxy. The hero titles change depending upon the hero's stats. Covers the basics of assigning titles based on the dominant attribute, along with more advanced techniques such as the strength of the dominating attribute and factoring in the secondary attributes. The code is designed so that adding new titles is a doddle.
-Eight Directional Movement Another of the ancient tutorials from the old Palace, by Lavis. Eight directional movement is added here. I haven't checked it out, but I fear it may be more trouble than it's worth.
-Events FAQ Kamau gives us the first installment of his Events guide for newbies. Since this is now over two years old, the second installment should be due any day now.
-Final Fantasy VII Limit Breaks The Final Fantasy VII limit breaks became available after the characters took a certain amount of damage. Kamau discusses how to achieve such in RPG Maker.
-Final Fantasy VIII Salary System FF8 didn't have the RPG standard kill-the-monster, rob-its-gold, but instead gave the player a salary per month. In the game, you would be rewarded with an amount of credit base on your rank, but here Foul gives you a simplified version with 1000 currency per month.
-Final Fantasy IX AP System The Final Fantasy IX skills system, based on the acquisition of ability points to earn spells, is implemented into RPG Maker here in Maxy's Tidbits.
-Final Fantasy IX Zone Display Maxy's Tidbits bring you the zone display from FF9 - pictures displaying the zone name fade in and then out upon map entry.
-Game Timers A guide to implementing a game timer, by Kamau.
-Hotkeys and Useful Information A handy guide to shortcut keys and message code by Lavis. Recommended for all new users.
-Jumping Hero Keios explains how to assign a jump function to the decision key.
-Lufia 2 Monster Movement Maxy's Tidbits, in conjunction with RpgmT, presents the Lufia 2 monster movement system. For every step the hero takes, the monsters take a step.
-Legion Saga style Party System How to achieve a Legion Saga style party change system, by Kamau.
-More interesting menus Spice up your menus with musics and alternative system sets with this tutorial by Keios.
-Random Chest Items Keios explains how to use random variables to vary the contents of chests.
|