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> Netplay C++ Server source? [for 1.6.3], anyone knows?
karl511
post Jan 17 2008, 01:41 AM
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Well im looking for its source..the C++ Server..or even the old Ruby Server

if anyone knows where to get it..i can code it for more features..i just need the base source...

Thanks..i would really like to develop this project..i wanna based on Version 1.6.3 or 1.7.0
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Masteredu
post Jan 20 2008, 03:36 PM
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i think it dont gives a source Sad.png
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Daniel
post Jan 20 2008, 04:47 PM
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For some reason, SuicideManic did not release the source as he wanted to keep it all to himself. While this is perfectly ok, it's kinda bad for us game makers.

If you know Lua you can add extra functions through the Lua files though.

I did find his old e-mail, but no response. I also found his old AOL name and e-mail, still no response. He left Netplay to have a kid, so... he's probably not gonna come back.

I have thought about hacking it, but this would betray Suicide's trust and would probably be teh_illegalz, so...


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karl511
post Jan 21 2008, 12:38 AM
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Daniel..i dont really know whats the capabilities of that LUA scripting system that is implement on C++ Server but can you guide about it

darn i hope Suicide reply here and help us..we need this to put netplay together
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sUiCiDeMAniC
post Feb 5 2008, 05:47 AM
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Well hey guys been along time.

Yep I did leave, had a kid got a life ya know what I mean? Lol. I have another kid on the way too! Crazy stuff xD.

1st of all, I did keep the source to my self! Guess what, that was a mistake! Heh you see I had a harddrive crash... go bomb ya know, source all gone bye bye. I have tried everything in my power to find the source on a back-up cd with no luck, no luck at all.

I didn't want to release my source, because I didn't want to see a bunch of people releasing the same server with 1 new feature or something stupid, like there name on it as credit.

But anyway, that LUA scripting system should be all you need for some basic addition to protocol and whatnot.

If anyone wants to see the Netplay C++ Server rebuilt, I need a refreshed list of the netplay protocol send it to my email, I try to check it periodically.

Could take me about a month to rebuild though, but if its in demand I'll do it.

manic15@gmail.com

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-mAniC
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karl511
post Feb 12 2008, 01:12 AM
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question Maniac

is RPG Maker XP capable of doing something massive?

and if the server is coded well..will it match some 2D MMORPG like Graal?

i hope you could help us rebuild this project again..

Thanks and more power
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Daniel
post Feb 14 2008, 10:58 PM
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Wow, I thought you'd gone for good Shocked.png

QUOTE
I didn't want to release my source, because I didn't want to see a bunch of people releasing the same server with 1 new feature or something stupid, like there name on it as credit.


Well yeah, same thing happened with the actual Netplay+. *shudders* Netplay Plus Extended, Netplay Past, etc. They even had an "official" site.


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sUiCiDeMAniC
post Jul 29 2010, 04:51 AM
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Wow opps. I have like.... ADD or something, one minute I'm doing this.... one minute i'm doing that... Totally forgot about this thread. It's been over 2 years and I'm just now remembering lmao. Anyway..... The reason I remembered: I found a backup CD. Netplay source was on it. So here ya go to anyone who cares... Compile it with RAD Studio 2010... This project was originally started on Borland C++ Builder 6, But should be fine on RAD.

http://sites.google.com/site/manic15/NetPlayServerSRC.zip

Enjoy.

-mAniC
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Nullmech
post Jul 29 2010, 02:23 PM
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Well, as long as someone else revived this thread...
QUOTE
I didn't want to release my source, because I didn't want to see a bunch of people releasing the same server with 1 new feature or something stupid, like there name on it as credit.

IANAL, but this is what a good open source license is for. You release your code under the GPL, then anyone who modifies that will have to give you credit. And if they don't, well, ask nicely in an email, and when they refuse, send a nice little DMCA notice to their web host - they are, after all, violating your copyright.

Oh, and don't forget to merge their new feature back into your code, and give them credit for "contributing a feature". Since they based your code off the GPL, theirs legally has to be licensed under it too, so you are free to merge the sources - given that you credit them somewhere, you'll be fine.

This post has been edited by Nullmech on Jul 29 2010, 02:27 PM


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